Blog
Notes from the studio
Product updates, decisions, and progress as things ship.
June 6, 2026
Building a Production Game with AI, From Scratch · Part 4 of 4
Some Hard Truths About Building a Production-Level Game With AI
AI didn't remove the need for real software development knowledge — it just moved where that knowledge has to show up.
May 14, 2026
Building a Production Game with AI, From Scratch · Part 3 of 4
The "Free" Path
Four months of stretching free-tier Cursor, Claude, and Gemini as far as they'd go — and the near-disaster that finally justified paying for one of them.
April 17, 2026
Building a Production Game with AI, From Scratch · Part 2 of 4
Design: Bad Suggestions, Dead Ends, and a Mid-Implementation Breakthrough
Designing a mental math game with AI help — Figma Make, ChatGPT, Gemini, and a long back-and-forth with Claude before the real answer showed up.
March 18, 2026
Building a Production Game with AI, From Scratch · Part 1 of 4
Old-School Chops, New-School AI
Why I'm building a mental math game with AI as my copilot — and the twenty-year path in math, academia, and software that got me here.
February 25, 2026
Introducing Frnka Enterprises
Why this studio exists, how it works, and what's coming first.